![]() ![]() In any event, the story involves the player (a naval officer stationed on the first ship to have hyperspace capabilities) waking up from hypersleep to discover that everything has gone to hell, and monstrous human/alien hybrids are now wandering the halls of the vessel. The first time was System Shock 2's own developers reusing the story structure for BioShock, and the second, less ethical, remake involves Dead Space basically lifting the plot wholesale. System Shock 2's story will likely feel familiar to many, since in addition to the game's mechanics being cribbed almost everywhere, the game itself has been essentially remade twice. Slap modern graphics and animation on this thing, and it could be released today and have no trouble competing with modern titles. (Sorry, but I couldn't wait until the end of the review to get that out.)įrom beginning to end System Shock 2 is an amazing experience, and from a design standpoint, nearly flawless thanks to strong storytelling, well-implemented gameplay mechanics, and fantastic worldbuilding. ![]() The answer is unequivocal-it's still a great game. ![]() This raises a question, however-is System Shock 2 worth going back to? Is it still a great game nearly fifteen years later, or has technology passed it by? Is it now nothing more than a footnote in game design history? Long unavailable for purchase and largely unplayable on modern systems, System Shock 2 is now easily accessible to the generation of gamers who grew up on the games it inspired. That it had one of the all-time great video game stories is just icing on the cake. Skill progression, hacking, upgradable weapons, intuitive inventory management… System Shock 2 transcended its genre to become the first true first-person role-playing game (FPRPG). Making a list of all of the games System Shock 2 has influenced would be a waste of time, since it's far simpler to explain that "any FPS with RPG elements" can count themselves as inheritors of its legacy. LOW Fumbling with my psi-amp while being peppered with gunfire. HIGH The first journey into the mind of your foe. ![]()
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